Intro to the game:
Strike Suit Zero is a space flight combat game developed by the independent game studio Born Ready Games. Strike Suit Zero seeks to revive the space combat genre by introducing "strike mode" as a new element to the dogfight-based gameplay of classic space combat games. Strike Suit Zero takes its inspiration from numerous different franchises, most notably Elite and related franchises: Homeworld, Freelancer, Colony Wars, Star Wars, Gundam, Macross and Freespace.
Strike Suit Zero is a story-driven single player game where the player assumes the role of a fighter pilot for the United Nations of Earth (U.N.E) in a massive war against the combined forces of the space colonies.
The game is designed so that the battles do not revolve entirely around the player; a complete battle simulation between allied and enemy forces will be going on in the background while the player performs specific objectives, giving the impression that the player's role is only one small part of a much larger conflict.
The game is designed so that the battles do not revolve entirely around the player; a complete battle simulation between allied and enemy forces will be going on in the background while the player performs specific objectives, giving the impression that the player's role is only one small part of a much larger conflict.
The soundtrack is developed by Paul Ruskay, composer of the original Homeworld soundtrack. Ship designs have been done by Junji Okubo, known for designing mecha and ships for the game Infinite Space.
The game is built on a proprietary engine. It was released for Microsoft Windows on January 23, 2013, and for Mac and Linux on August 9, 2013. Console versions are planned for Xbox 360 and PlayStation 3.
Strike Suit Zero reached its funding goal of $100,000 on Kickstarter on November 2, 2012.
Gameplay:
Strike Suit Zero is a sequential mission-based game, aiming to resurrect arcade-style space shooters from the 1990s such as Freespace 2. However, it adds more tactical considerations to the recipe than traditional space shooters: energy-based weapons will be dependent on a limited supply of energy, missile and gun ammunition will be limited, and successful mastery of the strike suit will require effective juggling between fighter-mode and strike-mode.
Few game play screen shots:
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